LOW TECH SOCIAL FUN
The tag line for our web site is “Collaborative Tools and Technologies” and I am bursting to write about a collaborative tool that is not based in technology. Our group of 5 year-olds just finished an 8-week project that brought much delight to the kids (and, therefore the group leaders). After playing several different board games that involved dice, cards, and spinners, the kids decided they wanted to make a dice-based game. They talked about all kinds of activities and other things they liked until they happened upon something they all enjoyed – pets. We used the side of a cardboard box to draw a game board. The kids made marks on several spaces that served as the “bad things happen” spaces. The “bad things” were a T-Rex, a cage, a dark cave, and a fire-breathing dragon. Each child chose a “bad thing” which they drew and colored on the game board. It didn’t matter that the drawings were roughly depicted. The kids knew what they were supposed to be and encouraged one another.
Pictures of animals were cut out and glued around the game path to keep things cheery. Game pieces were made by stringing small beads on pipe cleaners and closing them in a circle to become pet collars. The kids talked about making a “good thing” square so they glued a star on the board. If you landed on the star, you got to jump to the other star placed further along the path. They decided that everyone should be able to finish the game, so when they reached the end, their pieces were placed on a “bench” drawn by one of the kids, to watch and wait until everyone completed the game.
Pride, simple joy, companionship, feeling supported, being supportive, winning gracefully, losing gracefully, fun, successful, and happiness are all words that come to mind as I picture the little faces of the kids as they played their original game. Oh…and let’s not forget collaboration!
This 8-week Collaborative Project is one of 4 outlined in our Social Adventures Apps. Find our more HERE.
by Jill Perry, MHA, MS, OTR/L